Phone
Account
SHOP BY BRAND
  • HOLIDAY SHIPPING  ▶
  • Need your order delivered in time for the Holidays?
    Unfortunately we can no longer guarantee that online orders will arrive by Christmas.
    Need your order by the Holidays?
    Holiday map
    FOR REGULAR CHRISTMAS DELIVERY BEFORE 12/25 ORDER BY:
  • Tuesday, Dec 17th, 11:59 PM Must choose Next Day
  • Monday, Dec 16th, 11:59 PM Must choose Next Day
  • Friday, Dec 13th, 11:59 PM Must choose Next Day
  • Thursday, Dec 12th, 11:59 PM Must choose Next Day
  • International orders must be placed by Thursday, Dec 12th, 11:59 PM
  • FOR RUSH CHRISTMAS DELIVERY ARRIVING BEFORE 12/25 ORDER BY:
    Tuesday, December 17th, 11:59 PM Must choose Next Day
    FOR LAST NIGHT OF HANUKKAH DELIVERY BEFORE 12/29 ORDER BY:
  • Thursday, Dec 19th, 11:59 PM
  • Wednesday, Dec 18th, 11:59 PM Must choose Next Day
  • Tuesday, Dec 17th, 11:59 PM Must choose Next Day
  • Monday, Dec 16th, 11:59 PM Must choose Next Day
  • International orders must be placed by Monday, Dec 16th, 11:59 PM

  • FOR RUSH HANUKKAH DELIVERY ARRIVING BEFORE 12/22 ORDER BY:
    Monday, Dec 16th, 11:59 PM

     
  • NEW ARRIVALS
  • PRE-ORDERS
  • SPECIALS
  • SHOP ALL BRANDSSHOW ALL BRANDS  ▶
  • FEATURED BRANDS
  • MtG Trading Card Game Dragon's Maze Gruul Siege Intro Pack
    MtG Trading Card Game Dragon's Maze Gruul Siege Intro Pack
    Price:
    $19.99
    QTY:
    Add to Cart
     
    Add to Wishlist
    Collector Notes

    Please note to our International Buyers: We cannot ship sealed Magic: The Gathering products outside of the United States. Sorry for the inconvenience.
    Product Description

    Ruric and Thar are the two heads of an ogre chieftain who's always prepared for a brutal battle. Known to the rest of Ravnica as Ruric Thar, they charge in at every opportunity, slaughtering whoever gets in their path. Get in the way of that bloodied axe and your opponents won't be in one piece for long.
    Your plan is to attack at almost every opportunity, forcing your opponent to make tough choices. There's a good chance you'll be able to change the outcome of combat by discarding a bloodrush card from your hand to pump up your attacker. If your opponent doesn't block, though, just keep the bloodrush card in your hand, or else cast it to get another creature onto the battlefield. If the game doesn't end quickly, enormous creatures like Ruination Wurm and Ruric Thar can push your opponent to the brink.
    This deck has plenty of cards that make your big creatures even better, including the "split card" Armed/Dangerous. The double strike ability granted by Armed can make one of your unblocked creatures deal a game-ending amount of damage. A spell like Dangerous is usually used to lure away all your opponent's blockers so that the rest of your attackers get through to your opponent. But to make things interesting, you could spend six mana, use fuse to cast both halves, and watch your opponent's creatures get smashed into oblivion.
    If you're on the hunt for some more Gruul cards to add to your deck, take a look through the Gatecrash set. Rubblehulk gets larger the more lands you have on the battlefield, and that carries over to its bloodrush ability, too. The red-green planeswalker Domri Rade is a great match for any Gruul deck.
    See all  

    MtG Trading Card Game Dragon's Maze Gruul Siege Intro Pack

     
    • Description
    • Description
    • Details
    Ruric and Thar are the two heads of an ogre chieftain who's always prepared for a brutal battle. Known to the rest of Ravnica as Ruric Thar, they charge in at every opportunity, slaughtering whoever gets in their path. Get in the way of that bloodied axe and your opponents won't be in one piece for long.
    Your plan is to attack at almost every opportunity, forcing your opponent to make tough choices. There's a good chance you'll be able to change the outcome of combat by discarding a bloodrush card from your hand to pump up your attacker. If your opponent doesn't block, though, just keep the bloodrush card in your hand, or else cast it to get another creature onto the battlefield. If the game doesn't end quickly, enormous creatures like Ruination Wurm and Ruric Thar can push your opponent to the brink.
    This deck has plenty of cards that make your big creatures even better, including the "split card" Armed/Dangerous. The double strike ability granted by Armed can make one of your unblocked creatures deal a game-ending amount of damage. A spell like Dangerous is usually used to lure away all your opponent's blockers so that the rest of your attackers get through to your opponent. But to make things interesting, you could spend six mana, use fuse to cast both halves, and watch your opponent's creatures get smashed into oblivion.
    If you're on the hunt for some more Gruul cards to add to your deck, take a look through the Gatecrash set. Rubblehulk gets larger the more lands you have on the battlefield, and that carries over to its bloodrush ability, too. The red-green planeswalker Domri Rade is a great match for any Gruul deck.
    Read Full Description...
    introgruul
    643690244066
    122976
    In Stock
    New
    CUSTOMERS ALSO VIEWED
    RECENTLY VIEWED
    Product Description
    Ruric and Thar are the two heads of an ogre chieftain who's always prepared for a brutal battle. Known to the rest of Ravnica as Ruric Thar, they charge in at every opportunity, slaughtering whoever gets in their path. Get in the way of that bloodied axe and your opponents won't be in one piece for long.
    Your plan is to attack at almost every opportunity, forcing your opponent to make tough choices. There's a good chance you'll be able to change the outcome of combat by discarding a bloodrush card from your hand to pump up your attacker. If your opponent doesn't block, though, just keep the bloodrush card in your hand, or else cast it to get another creature onto the battlefield. If the game doesn't end quickly, enormous creatures like Ruination Wurm and Ruric Thar can push your opponent to the brink.
    This deck has plenty of cards that make your big creatures even better, including the "split card" Armed/Dangerous. The double strike ability granted by Armed can make one of your unblocked creatures deal a game-ending amount of damage. A spell like Dangerous is usually used to lure away all your opponent's blockers so that the rest of your attackers get through to your opponent. But to make things interesting, you could spend six mana, use fuse to cast both halves, and watch your opponent's creatures get smashed into oblivion.
    If you're on the hunt for some more Gruul cards to add to your deck, take a look through the Gatecrash set. Rubblehulk gets larger the more lands you have on the battlefield, and that carries over to its bloodrush ability, too. The red-green planeswalker Domri Rade is a great match for any Gruul deck.
    Condition/Collector Notes
    Please note to our International Buyers: We cannot ship sealed Magic: The Gathering products outside of the United States. Sorry for the inconvenience.